RAW London
This is London - Old, New, Now. From the life of EPublished on: 05.02.2012
DotA 6.73c 6v6 Map Download. Tired of playing Dota 6.73c 5v5 ? Or want to play with more friends? Dota 6.73c 6v6 Map is the solution. GoDTony has just released Dota 6.73c 6v6.
Dota 6.73c 6v6 is the next map of Dota 6.73b 6v6. Alright, let's check the download Link Dota 6.72c 6v6.
Download Link : Dota 6.73c 6v6

Dota 6.73c Map Download - Dota 6.73c Official Map has just released. It's only been 2 weeks since Ice Frog released the Dota 6.73b. IceFrog has done some bug hunting and fixed a rare issue with PowerPC Mac causing DotA to crash on Battle.net games. He also removed the Christmas cosmetic changes and brought minor balancing tweaks to the new heroes ability. Check out the changelogs and download links of Dota 6.73c.
DotA 6.73c Map Changelogs :
* Fire Remnant activation cost increased from 100 to 150
* Flame Guard magic barrier reduced from 150/300/450/600 to 100/250/400/550
* Moment of Courage cooldown increased from 0.75 to 0.9
* Chakram manacost over time reduced from 20/30/40 to 20/25/30
* Removed all Christmas themed additions
* Fixed death timer not showing properly
* Fixed a crash that happens on PowerPC Mac systems when playing online
* Fixed a rare bug that could cause Ember Spirit to be unable to move
* More map optimizations
* Fixed Aghanim Tiny Illusions appearing as unupgraded Tiny
* Fixed rare bugs with Sleight of Fist and Hex
* Fixed sound effect on Skywrath Mage's attack projectile
* Fixed visual effect for Rod of Atos's slow not showing
* Fixed various tooltips
* Fixed Ring of Aquila shared disable icon
* Fixed a very minor visual glitch with Tranquil Boots item cooldown causing non-active items to look in cooldown
* Fixed Shadow Demon's scoreboard icon
* Fixed a bug with Tranquil boots and Aghanim Meepo
* Fixed Orchid recipe shop hotkey
* Fixed Chakram continuing to deal damage after game is over
Download Link : DotA 6.73c

Dota 6.73b Download and Changelogs. Dota 6.73b Official Map has just released! Dota 6.73b is the next map of Dota 6.73 series. Check out the download links and changelogs of Dota 6.73b.
Download Link : Dota 6.73b
Dota 6.73b Changelogs :
* Couriers are now invulnerable near their fountain
* Fixed Santa Hats on Illusions
* Fixed Tiny's Tree visuals when he gets cycloned
* Fixed first hit with Sleight of Fist being unable to bash
* Fixed a big exploit with Fire Remnants that could cause it to do dramatically more damage than intended
* Removed Pudge Santa
* Fixed Meepo clones not respawning with full mana
* Fixed Stone Giant's Aghanim bonus stacking with multiple instances
* Fixed Whirling Death damage tooltip
* Fixed Zeal HP regeneration
* Fixed Meepo's interaction with Tranquility Boots
* Fixed attack range on Legion Commander and Goblin Shredder being slightly off
* Fixed Goblin Shredder's agility and intelligence growth values being off
* Fixed Skywrath Mage not triggering Land Mines
* Fixed a bug with Sleight of Fist and Manta Style
* Duel can now only target heroes (it didn't do anything on non-heroes already)

Dragonus, Skyrath Mage
Primary Attribute: Intelligence
Range: 600
Movement Speed: 315
Total starting damage: 36-46
Total starting armor: 1
Strength 19 + 1.5
Agility 18 + 0.8
Intelligence 24 + 3.2
Dragonus, Skyrath Mage - Spell/Abilities Guide:
1. Arcane Bolt
(Active, enemy target)
The Sky Mage fires off a bolt of Arcane energy to harm his adversaries. Deals an additional 1.5x the Sky Mage's intelligence and grants 325 vision around the projectile.
Deals 60/80/100/120 + 1.5x Int damage to target enemy
Manacost: 90
Cooldown: 5/4/3/2
Cast Range: 800
Note: The projectile moves very slowly and you have 325 vision around it
2. Concussive Shot
(Active, no target)
With Dragon like intuition, the Skywrath Mage releases a compact ball of magical lightning at the closest visible hero within 1600 AoE. Upon impact the ball bursts slowing enemies by 40% for 4 seconds and dealing damage around the target.
AoE: 200
Duration: 4
Slow: 40%
Damage: 50/100/150/200
Range: up to 1600
Manacost: 110
Cooldown: 20
Note: Does not work when no heroes are in range or heroes are in fog.
3. Ancient Seal
(Active, enemy target)
Dragonus draws a mystical rune on the enemy that amplifies all spell damage against them and snuffs out their ability to cast spells for a few seconds.
Magic Amplification: 18/24/30/36%
Silence Duration: 3/4/5/6 seconds
Manacost: 80/90/100/110
Cooldown: 11
Cast Range 700
4. Mystic Flare
(Active, ground target)
Dragonus uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any heroes in the AoE over 2 seconds.
Damage: 600/900/1200
Duration: 2 seconds
AOE: 170
Cast Range: 1200
Manacost: 350/575/800
Cooldown: 60/40/20
Note: Does not affect or count creeps. Deals damage over time in the area.

Xin, Ember Spirit
Primary Attribute: Agility
Affiliation: Sentinel
Movement: 310
Attack Range: 128 (melee)
Total starting damage: 52-56
Total starting armor: 3
Strength: 21 + 2.0
Agility: 22 + 1.8
Intelligence: 20 + 1.8
Ember Spirit Abilities Guide:
1. Searing Chains (Active, no target)
Xin unleashes up to 3 fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
AoE: 400
Duration: 2/2/3/3 seconds
DPS: 40/60/80/100
Cooldown: 14/12/10/8
Manacost: 110
Note: Selects 3 random enemies within the area. Does not affect magic immune or invisible heroes. Does not prevent attacks or spell casting.
2. Sleight of Fist (Active, ground target)
Xin dashes around with blazing speed, attacking all enemies in the targeted AoE and returns to where he was standing after. You deal 50% less damage to creeps.
You are invulnerable during this process. Takes 0.2 seconds to attack per unit.
Bonus Hero Damage: +30/60/90/120
AoE: 250/350/450/550
Cast Range: 700
Manacost: 50
Cooldown: 30/22/14/6
3. Flame Guard (active, no target)
Xin surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Deals dps in a 400 aoe. If the shield is dispelled, the dps buff goes away.
DPS: 30/35/40/45
Magic Shell: 150/300/450/600
Duration: 8/12/16/20 (or when the barrier dies)
Manacost: 80/90/100/110
Cooldown: 35
4. Fire Remnant (Active, ground target)
Xin charges himself with the energy to create a Fire Remnant every 30 seconds, with a max of 3 charges. Releasing a charge, sends a Fire Remnant that runs to the targeted point at 2.5 times your speed. Xin can use his secondary ability to dash out to each remnant's location, detonating them for AoE damage, and arriving at the one he targeted last. Remnants last 45 seconds or until you fuse with them. The remnant placing ability is limited by charges and not cooldown or manacost.
Remnant Charges: 3
Remnant Charge Replenish Time: 30 seconds
Remnant Duration: 45 seconds
Remnant Cast Range: 1500
The secondary ability lets you target a location closest to whichever Remnant you want to choose. Xin will then dash out going through each remnant, arriving at the selected remnant last. Each Remnant you go through causes it to detonate, dealing damage in the area around it.
Damage: 140/180/220
AOE: 450
Activate Remnant Manacost: 100

Rizzrak, Goblin Shredder
Primary Attribute: Strength
Affiliation: Sentinel
Range: Melee
Movespeed: 290
Strength: 22 + 2.4
Intelligence: 21 + 1.8
Agility: 16 + 1.3
Starting Damage: 48-52
Starting Armor: 0
Goblin Shredder Abilities Guide:
1. Whirling Death
(Active, no target)
Goblin Shredder whirls extremely sharp edges dealing damage and reducing primary attribute of any unfortunate enemy hero who comes in a 300 AOE around him. Deals Pure damage if it cuts down trees in the process. Lowers primary attribute by 15% for 7 seconds.
Damage: 50/100/150/200
Manacost: 70/80/90/100
Cooldown: 8
Notes:
Whirling Death deals magical damage by default. If it cuts down trees as well, it becomes pure damage.
2. Timber Chain
(Active, targeted point)
Fires a chain that embeds itself in the first tree it hits, pulling you to it and cutting any enemy in your path for pure damage.
Damage AoE: 225
Range: 800/1000/1200/1400
Damage: 80/120/160/200
Cooldown: 4 seconds
Manacost: 60/70/80/90
Note: You will not be pulled in if you are stunned when the chain latches onto a tree
3. Reactive Armor (Passive)
What doesn't kill ya makes ya stronger! Every physical attack made on Rizzrak increases his armor and gives him bonus hp regen. Each stack lasts for 16 seconds.
Bonus: 1 armor and 1 HP regen per stack
Stack Limit: 4/8/12/16
4. Chakram (Activatable, targeted point)
Fires your main saw blade at the target location, and once there the blade will spin, dealing damage in an AoE around it and slowing enemies by 5% for every 5% of health they are missing. The blade deals pure damage and cuts down trees in its path when fired and retracted. You lose the ability to attack while the blade is out.
Passthrough Damage: 100/140/180
DPS: 50/75/100
Cast Range: 1200
Manacost: 125/150/175
Manacost per second: 20/30/40
Cooldown: 8
Notes:
Chakram returns to you if you go more than 2000 units away. Destroys trees.

Tresdin, Legion Commander
Primary Attribute: Strength
Affiliation: Sentinel
Range: 128
Movement Speed: 310
Total starting damage: 57-61
Total starting armor: 3
Strength 26 + 2.6 per level
Agility 18 + 1.7 per level
Intelligence 20 + 2.2 per level
Legion Commander Abilities Guide:
1. Overwhelming Odds (Active, ground target)
Turns the enemies numbers against them, dealing damage and granting you 9% bonus movement speed per hero and 3% per unit in the 315 AoE for 7 seconds. Deals bonus damage to illusions and summoned units.
AoE: 315
Damage: 60/120/180/240 +10 damage per unit
Summoned Unit Bonus Damage: 50% of units hp
Cast Range: 1000
Movement Bonus per unit: 9% per hero, 3% per unit (lasts 7 seconds)
Cooldown: 18
Manacost: 100
2. Press The Attack (Active, ally or self target)
Removes all debuffs and disables from the targeted ally and grants them bonus attack speed and health regen for 4 seconds.
Attack Speed: 60/80/100/120
Health Regeneration: 30/40/50/60
Duration: 4 seconds
Cooldown: 15
Manacost: 80/90/100/110
3. Moment of Courage (Passive)
When Tresdin is attacked, he has a chance to gain a moment of courage, instantly attaking again with bonus lifesteal.
Chance: 16/18/20/22%
Lifesteal: 20/40/60/80%
Notes: Cannot proc more than once every 0.75 seconds. The lifesteal is not an orb effect.
4. Duel (Active, enemy hero target)
Calls the targeted enemy for a duel. Both you and the enemy will be forced to attack each other and will both be unable to use items or abilities. The victor gains 10 permanent bonus damage.
Duration: 4/4.75/5.5 seconds
Duel winner bonus damage: 10 damage.
Cooldown: 50
Manacost: 75
Cast Range: 100
Notes: The loser of the duel is the hero that dies while under the buff. There is no victor if both heroes are alive at the end of the duration.

DotA 6.73 Map Download - DotA 6.73 Official Map has just released by Iceforg. The v6.73 comes with exciting 5 new items, 4 new heroes :
[+] Dragonus, Skywrath Mage
[+] Xin, Ember Spirit
[+] Rizzrak, Goblin Shredder
[+] Tresdin, Legion Commander
Download Link : DotA 6.73
DotA 6.73 Changelog :
Heroes
Added 4 New Heroes.
- Intelligence: Dragonus, Skywrath Mage
- Agility : Xin, Ember Spirit
- Strength: Rizzrak, Goblin Shredder
- Strength: Tresdin, Legion Commander
Alchemist
- Chemical Rage Base Attack Time reduced from 1.45/1.35/1.2 to 1.45/1.3/1.15
- Goblin's Greed bonus gold limit increased from 18 to 26
Anti-Mage
- Reverted the 6.72 Base Attack Time improvement, BAT from 1.35 to 1.45
- Armor reduced by 1
Axe
- Aghanim's Culling Blade cooldown from 10 to 6
- Base Int from 14 to 18
- Base HP regeneration from 1.25 to 2
- Battle Hunger gives Axe a 4% bonus movement speed per target it affects
- Berserker's Call cooldown from 14 to 10
- Counter Helix damage increased from 100/125/150/175 to 100/130/160/190
- Counter Helix proc cooldown decreased from 0.7/0.65/0.6/0.55 to 0.65/0.6/0.55/0.5
- If Culling Blade kills a unit, Axe unleashes a war cry, giving nearby allied units (600 AoE) a temporary movement bonus (25% for 6 seconds).
Bane Elemental
- Movement speed increased from 305 to 315
- Base Str/Agi/Int increased from 18/18/18 to 22/22/22
Blood Seeker
- Thirst no longer partially reveals invisible heroes below 40% health
- Thirst now fully reveals invisible heroes below 20% health
- Rupture duration improved from 5/7/9 to 7/8/9
- Rupture cooldown now scales from 70 to 70/60/50
Bone Fletcher
- Searing Arrows no longer has a cooldown at level 1
- Strafe Attack Speed bonus increased from 90 to 110
- Wind Walk movement bonus increased from 10/20/30/40 to 11/22/33/44%
Bounty Hunter
- Track gold bonus for Bounty Hunter increased from 75/150/225 to 150/200/250
Bristleback
- Cast point decreased from 0.5 to 0.4
- Attack point reduced
- Turn Rate Increased (makes him turn faster)
Centaur Warchief
- Double Edge cooldown decreased from 10 to 8
Dark Seer
- Ion Shell duration increased from 15 to 20
- Ion Shell AoE from increased 225 to 250
- Ion Shell cooldown increased from 7 to 10
- Ion Shell damage increased from 30/45/60/75 to 30/50/70/90
- Wall of Replica illusions are now semi-transparent to enemy players
Dirge
- Flesh Golem cooldown decreased from 90 to 75
- Decay cooldown decreased from 11/9/7/5 to 10/8/6/4
Doom Bringer
- Scorched Earth duration increased from 8/10/12/14 to 10/12/14/16
Dragon Knight
- While in Dragon form Dragon Tail's cast range increased from 150 to 400
Drow Ranger
- Base Agility increased by 4
Enchantress
- Enchantress movement speed from 305 to 310
Eredar
- Model changed to the Archimonde model
Furion
- Wrath of Nature cooldown rescaled from 90/60/60 to 90/75/60
Gyrocopter
- Armor increased by 2
Jakiro
- Ice Path cooldown decreased from 16/15/14/13 to 12/11/10/9
- Macropyre duration increased from 5 to 7 seconds
Juggernaut
- Omnislash random damage improved from 150-250 to 175-250
- Omnislash hit count increased from 3/5/8 (5/7/10 aghanim) to 3/6/9 (6/9/12 aghanim)
Keeper of the Light
- Blinding Light cooldown decreased from 20 to 20/16/12
- Recall cooldown decreased from 40 to 15 seconds
Kunkka
- Strength growth increased from 2.7 to 3.0
- Ghost Ship's CoCo's Rum duration increased from 5/6/7 to 8
- Tidebringer cleave AoE improved from 380/420/460/500 to 500
- Torrent slow increased from 30 to 35%
- X Marks The Spot cooldown decreased from 30 to 20 seconds
Krobelus
- Witchcraft movement speed increased from 3/6/9/12% to 4/8/12/16%
Lanaya
- Refraction instances increased from 2/3/4/5 to 3/4/5/6
Leoric
- Reincarnation slow duration increased from 3 to 4 seconds
- Reincarnation cooldown decreased from 300/220/140 to 260/160/60
Leshrac
- Movement speed increased from 310 to 315
- Pulse Nova AoE increased from 400 to 450
Lina Inverse
- Base intelligence increased by 3
- Dragon Slave travel distance increased by 100
- Dragon Slave final AoE increased from 125 to 150
Lion
- Mana Drain level 4 increased from 100 to 120 per second
- Mana Drain now drains at 0.25 second intervals instead of 1 second (596884)
Lord of Avernus
- Aphotic Shield will explode at the end of its duration if it has not taken sufficient damage
- Aphotic Shield cooldown decreased from 18/15/12/9 to 14/12/10/8
- Aphotic Shield cast range increased from 450 to 500
Luna
- Base damage increased by 5
Magnataur
- Skewer cooldown decreased from 35 to 30
- Empower duration increased from 30 to 40 seconds
Medusa
- Toggle cooldown on mana shield removed
- Stone Gaze rebalanced
- No longer changes the scale of the purge per level (was negligible), now recovers at a medium rate always
- Instead of checking to stone units over the first 0.6 seconds, it checks over the full 5 seconds.
- Units affected by the Stone Gaze cannot get reaffected during the application period
- Illusion & Summoned unit damage from 600/800/1000 to 500/1000/1500
- Manacost from 100/50/0 to 200/100/0
- Cooldown from 100 to 140/110/80
Meepo
- Poof damage rescaled from 50/80/110/140 to 80/100/120/140
Mirana
- Fixed Elune's Arrow damaging but not stunning invisible units
Morphling
- Base agility increased by 5
- Adaptive strike cooldown decreased from 20 to 10
Naga Siren
- Ensnare cast range increased from 620/630/640/650 to 650
- Song of the Siren AoE increased from 750 to 1250
- Song of the Siren's End ability is now available 0.5 seconds after casting (484587)
Necrolyte
- Death Pulse AoE increased from 375/425/450/475 to 475
- Heartstopper damage increased from 0.4/0.6/0.8/1.0% to 0.5/0.7/0.9/1.1%
- Sadist level 4 now restores 600 mana if you kill a hero
Nerubian Assassin
- Vendetta cooldown decreased from 90/75/60 to 70/60/50
- Mana Burn cooldown decreased from 35/25/15/5 to 28/20/12/4
Obsidian Destroyer
- Sanity's Eclipse now hits units imprisoned by Astral Imprisonment
Pandaren Brewmaster
- Drunken Haze cooldown decreased from 12 to 8
- Tinted Panda Brewmaster's Primal Split model colors
Phantom Assassin
- Stifling Dagger damage increased from 40/80/120/160 to 50/100/150/200
Phantom Lancer
- Doppelwalk movement bonus increased from 10 to 15%
- Juxtapose illusions cap increased from 2/3/4/5 to 2/4/6/8
Phoenix
- Fire Spirits heal amount decreased to 50% of damage
- Fire Spirits now targets a location rather than a unit
- Fire Spirits cooldown decreased from 35 to 30
- Fire Spirits projectile speed increased
- Icarus Dive cooldown decreased from 30 to 25
- Sun Ray hp activation cost decreased from 25% to 20%
- Sun Ray manacost rescaled from 35 to 10/20/30/40
Pit Lord
- Expulsion corpse explosion rate decreased from every 1.25 seconds to 1.5 seconds
- Expulsion manacost increased from 125 to 125/135/145/155
Pudge
- Flesh Heap now has a overhead notification when strength is gained
Pugna
- Life Drain damage increased from 95/140/185 to 100/150/200 (and Scepter from 150/200/250 to 175/225/275)
- Life Drain duration increased from 9 to 10 seconds
Queen of Pain
- Base damage increased by 4
- Scream of Pain AoE increased from 400/425/450/475 to 475
Razor
- Static Link duration, after it finishes draining, increased from 13 to 18
- Static Link cooldown rescaled from 35/30/25/20 to 25
Rooftrellen
- Overgrowth damage per second decreased from 70/100/130 to 50/75/100
- Leech Seed manacost increased from 110/120/130/140 to 140
Rubick
- Fade Bolt manacost increased from 90/95/100/105 to 150
- Fade Bolt cd rescaled from 10 to 16/14/12/10
- Telekinesis manacost decreased from 160 to 120
Sand King
- Epicenter's slow is no longer blocked by magic immunity
- Caustic Finale buff duration increased from 2 to 8 seconds
Shadow Fiend
- Movement speed increased from 300 to 305
- Agility growth increased from 2.4 to 2.9
- Necromancy soul cap increased from 8/15/23/30 to 8/16/24/32
Silencer
- Glaives of Wisdom damage increased from 30/40/50/60% to 30/45/60/75%
- Last Word now functions while Silencer is stunned/silenced
- Last Word no longer triggers when enemies use items
Slark
- Pounce damage increased from 40/80/120/160 to 70/140/210/280
- Pounce cooldown rescaled from 12 to 20/16/12/8
- Pounce cast range increased from 400/500/600/700 to 700
- Shadow Dance regen increased from 2/3/4% to 3/4/5%
- Shadow Dance passive bonuses activation delay decreased from 0.7 to 0.5
Sniper
- Shrapnel AoE increased from 325 to 350
Spectre
- Dispersion damage no longer disables items like Blink Dagger
Spirit Breaker
- Charge of Darkness cooldown decreased from 40 to 35
- Charge of Darkness AoE knockback increased from 250 to 300
- Netherstrike damage increased from 100/200/300 to 150/250/350
Stealth Assassin
- Backstab damage bonus increased from 0.25/0.5/0.75/1.0 to 0.5/0.75/1.0/1.25 of agility
Storm Spirit
- Overload bonus damage increased from 30/45/60/75 to 30/50/70/90
Sven
- Great Cleave increased from 20/30/40/50% to 30/40/50/60%
- God's Strength is no longer purgeable
- God's Strength damage buff increased from 100/125/150% to 100/140/180%
- Warcry duration increased from 6 to 8 seconds
- Warcry cast time removed
Tinker
- Laser's miss duration increased from 2 to 3 seconds
Tiny
- Tiny now automatically and permanently equips a tree when he has Aghanim's Scepter
(Gives 235 range, 50% cleave and 1.75x damage towards buildings)
Troll Warlord
- Fervor increments now increase while attacking towers
Tuskarr
- Snowball cooldown decreased from 40 to 28
Ursa Warrior
- Armor increased by 1
- Enrage damage increased from 4/5/6% to 5/6/7% of current HP
- Earthshock AoE increased from 365 to 385
- Earthshock cooldown decreased from 7 to 6
- Fury Swipes damage increased from 10/15/20/25 to 15/20/25/30
Visage
- Added Aghanim Scepter for Visage (creates 1 extra familiar)
- Soul Assumption manacost rescaled from 200/180/160/140 to 170/160/150/140
Warlock
- Infernal's Flaming Fists trigger chance increased from 40% to 60%
- Infernal's Flaming Fists damage increased from 75/115/150 to 100/150/200
Zeus
- Arc Lightning level 4 damage increased from 130 to 145 damage
- Lightning Bolt cooldown decreased from 6.5 to 6
- Static Field now affects creeps
- Static Field no longer requires unit visibility to take effect
Items
New Item: Rod of Atos
Requires:
2x Staff of Wizardry (2000)
Vitality Booster (1100)
Total: 3100
Provides:
+25 Intelligence
+250 HP
Cripple (active, target unit)
Slows the target's movement speed by 50% for 4.
Cast Range: 800
Cooldown: 20
Manacost: 50
New Item: Heaven's Halberd
Requires:
Sange (2150)
Talisman of Evasion (1800)
Total: 3950
Provides:
+20 Strength
+25 Damage
+25 Evasion
Lesser Maim (passive, same as sange)
Disarm (active)
Removes the target's ability to attack for 4 seconds to ranged targets and 3 seconds to melee targets.
Cooldown: 30
Cast Range: 600
Manacost: 100
New Item: Ring of Aquila
Requires:
Wraith Band (485)
Ring of Basilius (500)
Total: 985
Provides:
+9 Damage
+3 All Stats
+3 Agility
+1 Armor
+2 Armor Aura
+0.65 Mana Regeneration Aura
Can be Disassembled
New Item: Abyssal Blade
Requires:
Sacred Relic (3800, +60 dmg)
Cranium Basher (2950, +40 dmg, +6 str, bash)
Total: 6750
Provides:
+100 Damage
+10 Strength
Bash (passive, same as cranium)
Overwhelm (active)
Overwhelm: Disables a target unit for 2 seconds. Can be cast on magic immune units.
CD: 60 seconds
Manacost: 150
Cast Range: 140
New Item: Tranquil Boots
Requires:
Boots of Speed (500)
Ring of Protection (175)
Ring of Regeneration (350)
Total: 1025
Provides:
+80 Movement
+3 HP Regen
+3 Armor
Rejuvenate (active)
If you take more than 3 instances of damage (greater than 20) in the past 10 seconds, the item temporarily breaks and becomes basic boots (until the last 10 seconds don't have 3 instances). Same damage source rules as Blink Dagger.
Rejuvinate: Restores 150 HP over 10 seconds, non-combat only. Can only be casted on self.
Cooldown: 40
Manacost: 25
Boots of Travel
- Recipe cost decreased from 2200 to 2000
- Movement speed increased from 95 to 100
Bloodstone
- Bloodstone initial charges increased from 5 to 6
- Bloodstone respawn time reduction increased from 3 to 4 seconds per charge
Butterfly
- Evasion increased from 30 to 35%
Divine Rapier
- Damage increased from 250 to 300
Ethereal Blade
- Ether blast cast range increased from 700 to 800
Eul's Scepter of Divinity
- Movement speed bonus increased from 25 to 30
Linken's Sphere
- Added +10 damage to account for component bonuses
- No longer triggered by Medallion of Courage
- No longer triggered by Urn of Shadows
Magic Wand
- No longer loses charges when upgrading from Magic Stick
Mask of Madness
- Berserk's movement speed bonus increased from 20% to 25%
Mjollnir
- Chain lightning bounce count increased from 4 to 8
Necronomicon
- Archer's Mana burn cast range increased from 250 to 600
- Archer's attack damage increased from 31/61/91 to 40/80/120
- Warrior's attack damage increased from 21/41/61 to 25/50/75
Orb of Venom
- Cost decreased from 450 to 350
Orchid Malevolence
- Recipe Reworked: now requires 2 Oblivion Staffs and a 775 gold recipe. See stats below
Old Orchid:
Total Cost: 5025
+20 Intelligence
+30 Attack Speed
+45 Damage
+225% mana regen
Soul Burn
New Orchid:
Total Cost: 4125
+25 Intelligence
+30 Attack Speed
+30 Damage
+150% mana regen
Soul Burn
Smoke of Deceit
- Dispel AoE for nearby heroes increased from 950 to 1025
Refresher Orb
- Added +6 Intelligence to account for component bonuses
Stygian Desolator
- Desolator recipe cost decreased from 1200 to 900
Vanguard
- HP Bonus decreased from 275 to 250
Veil of Discord
- Recipe now requires only one Robe of the Magi, completed bonuses are the same
Gameplay & Cosmetics:
- Significant changes to couriers
- Couriers now give 150 to each enemy player, instead of 300 to the killer.
- Couriers no longer drop items when they die
- Couriers respawn 3 minutes after death, the items they have are inaccesible during that time
- Flying courier no longer has invulnerability shield
- Basic courier is magic immune (like flying courier, most spells did not work on couriers already)
- Buyback cooldown increased from 4 minutes to 5
- Heroes now respawn with full mana
- Gold over time from 0.875 intervals to 0.8
- Runes will no longer spawn the same rune type 2 times in a row
- Added Treant Protector, Terrorblade and Tuskarr to Captain's Mode
- Added a new loading screen
- Added various christmas themed effects
- New Crystal Maiden Skin
- Pudge Santa Model
- Christmas World Tree
- Candy Cane for Tangoes
- Santa Hats for anyone with a kill streak
Your hero gets it when you have 3 or more kills. You lose the hat when your streak ends.
You can type -nosanta to remove the hat.
- Santa Hats for couriers
- Santa Hat for Roshan
- Present model for item treasure chests
- Added an icon change when Ring of Basilius is in hero only state
- Moved Manta Style to Protectorate shop (to make room)
- Moved the Flying Courier item to the consumable shop
- Hero pool in -CD increased from 24 to 28
- Satyr Soulstealer manapool from 400 to 600
- Harpy Storm manapool from 360 to 540
- Satyr Hellcaller mana pool increased from 300 to 600
- Forest Healing Troll now has a Mana Aura (+2 MP/sec)
- Forest Healing Troll's heal cooldown from 0.75 to 0.5 seconds
-Bounty is now a part of -st (537656)
- Removed stock cooldown on TP Scrolls, Dust and Sentry Wards
- Added a new courier (Pack Horse)
- Updated Shadow Shaman's Mass Serpent Ward animation (298692)
- Ghost Ship now has a small chance to use an alternate model
- Compressed Ancient Apparition model size
- Optimized map space usage
- Added Romanian language support
Bug Fixes
* Added a 0.2 second buffer time between Chainfrost bounces (to prevent instant explosions for nearby units after the most recent code change)
* Fixed Dreamcoil damaging but not stunning invis heroes if they leave the range while still under the effect
* Fixed Tiny's damage not being displayed when he upgrades with Aghanim
* Fixed some rare bugs with some effects being invisible depending on where your camera was
* Fixed the pathing type on Enraged Wildkin's Tornado
* Fixed Bloodlust Multicast to affect necronomicon units
* Fixed Glaives Throwers having different attack point than Meat Wagons
* Fixed issue with Open Wounds when used on neutrals
* Fixed some inconsistincies on the attack animation time between ghouls and treants
* Fixed Focus Fire interaction with Linken Sphere
* Fixed Laser interaction with Linken Sphere
* Fixed Open Wounds not working properly sometimes when the target is in fog of war
* Fixed Refraction damage status icon lingering a little after its gone

Ursa is a powerful powerful tank hero with exceptional abilities allowing him to finish his enemies in few hits.
He’s one of the few heroes in DOTA who can solo Roshan at early level.
With some proper support from stunners/gankers, Ursa can lead a team to the victory. Check the DOTA 2 version of Ursa Warrior!
Ursa Ultimate Skill – Enrage
Ursa 1st Skill: Earthshock
Ursa at Radiant Neutral Creeps
Source : dota2-utilities

Heroes:
- Added DOTA 2 Lifestealer!
- Alchemist: Fixed Chemical Rage not changing his base mana regeneration.
- Alchemist: Fixed Goblin’s Greed working on buildings.
- Alchemist: Fixed various delays on his spells.
- Axe: Fixed Berserker’s Call to properly force affected invisible enemies to attack.
- Batrider: Fixed level 4 Sticky Napalm making turn rate faster rather than slower.
- Badrider: Fixed Flamebreak being able to knock Roshan out of his area.
- Beastmaster: Fixed base damage.
- Beastmaster: Fixed Wild Axes potentially getting stuck in the world.
- Bloodseeker: Fixed Thirst working on illusions.
- Bloodseeker: Fixed a bug with Rupture against magic immune enemies.
- Bloodseeker: Fixed Rupture hurting you while you are cycloned.
- Chen: Fixed Holy Persuation allowing Wildkin’s channeled Torando to go uninterrupted.
- Dark Seer: Fixed being able to Surge magic immune allies.
- Doom: Fixed neutral critical strike ability from affecting wards.
- Jakiro: Fixed Liquid Fire working with Illusions.
- Leshrac: Fixed Pulse Nova not toggling off when you run out of mana
- Necrolyte: Fixed Heartstopper Aura damaging wards.
- Puck: Fixed a bug with Phase Shift that could let you use it an infinite number of times.
- Puck: Fixed endless Phase Shift during Chronosphere.
- Pudge: Fixed Rot doing continuing to do damage after you die.
- Warlock: Fixed Golem’s Immolation not doing any damage.
- Windrunner: Fixed Powershot killing Couriers.
- Enabled Alchemist in Captain’s Mode.
Gameplay:
- Fixed Manta Style images not carrying over Chemical Rage buff.
- Fixed Repel/Purge stopping Battery Assault.
- Fixed Repel/Purge removing Ghost Ship allied buff.
- Fixed Repel/Purge removing various consumable buffs.
- Fixed invisibility state on minimap toggling off if you walked near an enemy sentry ward (or other source of true sight).
- Fixed Ethereal Blade and Ghost Scepter not sharing cooldown.
- Fixed teleport scroll not dispelling item ethereal buffs.
- Fixed evasion not being disabled properly under Doom/Chronosphere.
- Fixed minimum damage check on Mjollnir’s Static.
- Illusions now copy the toggled state of inventory items on spawn (Armlet, Radiance, Basilius, etc.)
- Fixed the following auras’ interactions with Siege units: Necronomicon, Assault, Mekansm, Vladmir.
- Fixed Mekansm not healing Siege units.
- Fixed collision size on Nether Ward being too big.
- Fixed Roshan bashing wards.
Interface:
- Fixed the -wtf cheat command not working.
- Fixed spawncreeps to not spawn more creeps if there are already more than 75 creeps alive on the map.
- Hooked up item aliases in shop search! You can enter ‘bkb’ for Black King Bar, ‘gg’ for branch, and much, much more.
- Hero Picker: Added skill icons to the hero summary page.
- Hero Picker: Moved lore to its own tab.
- Added hero picker to the Learn tab.
- Fixed bug where some long tooltips were getting truncated.
- Item tooltips in the game end screen now show the item level.
- Spectator items panel now shows item level.
- Player names and colors are now filled in before the player selects a hero. Previously the row would be blank until a hero was chosen.
- Fixed crash when clicking on an empty slot in the top bar.
- Fixed a crash when clicking in the minimap area before the map has loaded.
- Fixed hang on exit.
- Removed the timer between clicks to self-cast abilities and items that are able to quick-cast.
- Adjusted default hotkeys (please note that hotkeys will be influx for a while, so you may need to rebind them from time to time).
- Fixed default camera settings to not glide/skate.
- Party display now shows the number of pending invites.
- Added page showing your win and loss counts with each hero.
- The chat channel list is now sorted.
- Increased number of users per regional chat channel.
- Your Friends list shows when a friend is finding a match.
- Fixed some legacy key issues.
Matchmaking:
- Players that have been waiting a long time get some priority when finding a match.
- Players in the low priority pool try to match players that are closer to their actual rating.
Visuals:
- Fixed Sven’s Storm Bolt coming from the wrong hand.
- Fixed stunning knock back modifiers not having a stunned effect.
- Fixed Windrunner not playing her Focus Fire run animation.
Dota 2 Bots:
- Added new client-bot-debugging command: dota_bot_dump_state. With no parameter, it will dump the general state of all bots. With a (partial) name of a hero supplied, it will dump more detailed information about the state of that specific hero’s bot.
- Enabled a small action delay to better mimic human reaction time.
- Bots will now save for and use Buyback.
- Bots should no longer focus too much on wards, and will no longer try to use abilities on them.
- Added a per-hero aggression factor, which hopefully will help keep poor Crystal Maiden alive a bit more.
- Improved Vengeful Spirit bot’s Nether Swap usage – she should be better about swapping heroes that are getting away.
- Fixed case where bots would use TP scrolls to port short distances when retreating.
- Bots will no longer use a TP scroll or Travel Boots when nearby enemies have stuns available.
- A number of bots will now harass with long-range stuns/abilities when defending a tower and waiting for allies to arrive.
- When chasing an enemy that blinks away, bots will no longer have perfect knowledge of where they blinked.
- Fixed case where bots were failing to path back into their fountain (specifically when trying to pull creeps into the fountain).
- Bots will now try to kill enemy couriers.
- Fixed bug where bots were not trying to avoid linear projectiles like Mirana’s Arrow and Pudge’s Hook.
- Fixed case where a bot with a full inventory (and not willing to drop anything) would get deemed the best bot to pick up an item, causing no one to pick it up.
- Bots now know if they have mini-stuns on their attacks, and are more likely to attack enemies who are channeling.
- Bots will no longer buy dust/gem in response to an enemy having an invisibility rune.
- Bots now take avoidance into account when destroying items the enemy team has dropped, so they should no longer dive for them.
- Bots should now avoid standing in Sand King’s Sandstorm.
- Earthshaker bot should be better at fissuring fleeing enemies.
- Fixed case where a bot could get stuck trying to purchase an item at the side shop that’s also available at the secret shop.
- Fixed bots standing in a healing aura when high health rather then retreating to retrieve their items.
- Made carries better able to interrupt their farming to retrieve items from their stash or the secret shop.
- Made bots better about doing Roshan if a human pings him.

